3D Design (Cinema 4D)
Concept Developement
This project is a self-initiated 3D exploration created as part of my upskilling in Cinema 4D at IBM. I wanted to use a complex, abstract domain like quantum computing which is something IBM is also working with, as a way to learn 3D fundamentals while translating a concept into a visual system.
The project is ongoing. Each iteration helps me get more comfortable with form, lighting, materials, and depth in 3D space.
Fluid layers:
glass sheets stacked with soft movement
The layered glass suggests multiple possibilities occupying the same space, while the fluid transitions hint at constant change rather than fixed outcomes. Nothing is fully defined, suggesting how quantum systems are understood through probability and observation rather than certainty.
A glass sphere moving out of a glass conduit
The transition from possibility to outcome. Inside the conduit, the sphere exists as part of a controlled quantum system. As it exits, it becomes defined and visible. The moment captures measurement, where a quantum state resolves into a single result.
- Simple geometric primitives
- Glass-like materials to suggest transparency (also quite literally)
- Controlled lighting to create depth without noise
- Still frames that could stand alone as visual statements
I intentionally worked with:
- Basic primitives (sphere, plane, cube)
- Non-destructive workflows
- Simple generators (Cloner, Sweep)
Within a structured quantum space, one state begins to stand out. It reflects how quantum computation reveals significance through subtle change, where a single outcome emerges from many equally possible states.